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#1812894 Oct 16, 2009 at 05:05 PM
Knight
7032 Posts
General
Level 1 characters no longer start with food or water in their inventory.

Classes: General
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.

Reputation

* The following reputations have been sped up by roughly 30%:

Argent Crusade
Alliance Vanguard
Horde Expedition
Kirin Tor
Knights of the Ebon Blade
Sons of Hodir
Wyrmrest Accord

* Sons of Hodir quests now give more reputation overall.
* Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
* Reputation commendations can now be purchased for 1 Emblem of Triumph each.


Druid

* Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.


Hunter

* Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.


Mage Blast Wave: The mana cost of this talent has been significantly reduced.
Fire

* Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
* Dragon's Breath: The mana cost of this talent has been significantly reduced.
* Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.

Frost

* Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage’s next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.

Pets

* Water Elemental: Waterbolt mana cost reduced by 80%.


Priest

* Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.


Shaman

* Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.

Enhancement

* Earth’s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.

Restoration

* Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.


Warlock
Affliction

* Pandemic: This talent now also increases the critical strike damage bonus of the felhunter’s Shadow Bite spell by 100%.

Destruction

* Ruin: This talent now also increases the critical strike damage bonus of the imp’s Firebolt spell by 100%.


Interface

* Any party member may mark targets (this does not apply to raid groups).


Quests

* Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.


Glyphs
Druid

* Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.


Mage

* Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.


Priest

* Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
* Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
* Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.


Warlock

* Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
* Glyph of Quick Decay: This glyph allows for the warlock’s haste to reduce the time between periodic damage effects of Corruption.


Warrior

* Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 70%, regardless of the percentage of the target’s remaining health.
Level 90: Sigfried on LB (formerly Ziegfried)

I post about Magical things here:
http://mercurioblue.blogspot.com/
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